Economic endeavours

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Economic endeavours Empty Economic endeavours

Post  Ioustinianós III on Sun Oct 26, 2008 5:12 pm

So far, all the actions available to players are primarily concerned with military exploits - training troops, maneuvering, building fortifications and such. While waging war and conquering territory was an important means of gaining power in the middle ages, it certainly was not the only way. Furthermore, while it works perfectly all right for most states to be aggressive and expansive, for others, it's not as important. Especially merchant republics like Venice and Iceland - especially the latter - will have difficulty to expand militarily, and their strength should be evident in economic might, not military. Thus, some economical improvements should be available.

Some examples:

Domestic improvements - representing improvements in agriculture, establishing of manufacturing workshops, construction of aqueducts and irrigations, and so on. Increases tax income by 10% of spent gold. A region must be specified by the player where the improvements are made, as the improvements can be lost to an invading force.
Commercial improvements - representing the establishing of guilds, construction of roads, harbors and trade routes. Increases tariff income by 10% of spent gold. Again, a region must be specified.
Ecclestical improvements - representing the construcion of monasteries, shrines, churches and mosques. Provides a steady source of outcome for a number of turns, depending on the magnitude of the construction. A monastery à 100 gold might take two turns to complete, but a 500-gold cathedral might take ten. During construction, a small amount of prestige is given every turn, and a bonus upon completion. For example, a cathedral worth 500 gold is to be built. It will take ten turns to complete, costing 50 gold every turn, provides +5 prestige every turn and +10 upon completion.
Cultural improvements - representing patronship of the arts; hiring court musicians and artists, constructing palaces, castles and secular monuments, arranging festivals, jousting tournaments and so on. Also provides prestige, but has a more immediate effect than ecclesiastical improvements. Overall, however, it provides less prestige than the former.

I'm also considering on a fifth, although I am not certain how it would work.

Scientific improvements - representing the construction of libraries, observatories and alchemical laboratories, preservation of classical literature, establishment of philsophical schools and so on. Depending on the amount of gold spent on this, there is a chance of a technological discovery. In christian nations, however, especially Catholic ones, this is marginally close to heresy, and might attract the attention of the Inquisition.


What do you think? I think this adds a lot more depth to the game, and plenty more opportunities for all nations to improve themselves.


Last edited by Ioustinianós III on Sun Oct 26, 2008 5:38 pm; edited 1 time in total
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Post  Þórsteinn Ketillson on Sun Oct 26, 2008 5:22 pm

Sounds good. Smile
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Post  Ioustinianós III on Sun Oct 26, 2008 6:03 pm

I'm thinking that 50 gold per turn for a Cathedral is still too cheap, even a small kingdom could afford building five of those at the same time. Maybe there should be an extra sum when construction is initiated? So it would cost, say, 150 cost instead of 50 gold the first turn.
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Post  Most Humble Scholar on Sun Oct 26, 2008 6:20 pm

There is one problem here, and that is that economic growth in the middle ages was quite slow. If your kingdom has been plundered and depopulated, you would experience fast growth afterwards, but in "good times" you were only doing about as good as the last year.

Scientific inventions though, like the three-stripe plough and the compass, could increase taxation and tariff revenue.
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Post  Halsten Stenkilsson on Sun Oct 26, 2008 6:52 pm

Military revelations through science then? Trebuchets and so on?
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Post  Most Humble Scholar on Sun Oct 26, 2008 7:04 pm

Halsten Stenkilsson wrote:Military revelations through science then? Trebuchets and so on?

If you put your emphasis upon war, then trebuchets will come automatically. They will cost extra gold but symbolise extra dice during sieges.
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Post  Ioustinianós III on Sun Oct 26, 2008 7:21 pm

It's true that domestic economic growth might be slow, but how about the parts about increasing trade revenues and increases in prestige? Alright?
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Post  Philippe Auguste on Sun Oct 26, 2008 8:02 pm

Maybe there shall also be a possibility to regulate the level of serfdom of the subjects? Were free subjects generate higher taxe income, but might be more rebellious to conscription, change of religion or other when the monarch interfere in their lives? Serfs on the other hand is tied to their lords and lands which make them less annoyed by monarchs interference?

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Post  Ioustinianós III on Mon Oct 27, 2008 2:49 am

Perhaps domestic improvements, rather than adding a bonus to taxation, increases stability in the region - this increases tax revenues, and also represents that the economical standards of the populace is more... well, not better, but at least more secure.
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